《Games And Culture》雜志的最新年發(fā)文量為100篇。
這表明該刊在每年都會(huì)精選并發(fā)表一定數(shù)量的高質(zhì)量文章,以保持其在文化研究領(lǐng)域的學(xué)術(shù)影響力。
該刊聚焦于文學(xué)-文化研究領(lǐng)域的前沿研究,致力于推動(dòng)該領(lǐng)域新技術(shù)和新知識(shí)的傳播與應(yīng)用。同時(shí)它積極鼓勵(lì)研究人員詳細(xì)發(fā)表其高質(zhì)量的實(shí)驗(yàn)研究和理論成果。
該刊的平均審稿周期約為 。
Games And Culture 雜志發(fā)文統(tǒng)計(jì)
文章名稱引用次數(shù)
- Anger, Fear, and Games: The Long Event of #GamerGate12
- A Sense of Belonging: Pokemon GO and Social Connectedness11
- Playing Subaltern: Video Games and Postcolonialism7
- Morality Play: A Model for Developing Games of Moral Expertise6
- Platform Studies' Epistemic Threshold5
- Designing Games for Moral Learning and Knowledge Building5
- Indie Dreams: Video Games, Creative Economy, and the Hyperindustrial Epoch4
- What Contributes to Success in MOBA Games? An Empirical Study of Defense of the Ancients 24
- Digital Conquerors: Minecraft and the Apologetics of Neoliberalism4
- The Entrepreneurial Gamer: Regendering the Order of Play3
國(guó)家/地區(qū)發(fā)文量
- USA50
- Australia31
- England24
- Canada23
- Finland13
- CHINA MAINLAND6
- Scotland6
- Spain6
- Denmark4
- GERMANY (FED REP GER)4